Forum

toughts sbot differ…
 
Notifications
Clear all

toughts sbot different biomes/ecosystems

1 Posts
1 Users
0 Reactions
292 Views
(@genesis)
Member
Joined: 1 year ago
Posts: 63
Topic starter  

had a dream about a possible ecosystem and wanted to write it down. Since creatures and most game ecosystems have a few flaws. In c1 the ecosystem was always statit and only made things extinct. In c3 it tried to be an exosystem but things always gone extinct to quick. Some critters i found only in the sprite files, because they where as fast extinct. And c2 was in the middle….

Bit an ecosystem should feel alife and the creatures should be the cornerstone.

Therefore once we get one (waaaay down the line) a cornerstone species should trive and multiply once the bollys/norns are around (eq mosqitos sucking blood or plants spreading when eaten). The next wave on criters should increase their numbers according to the previous (birds eating the mosquitos or bees polinating the plants) and so on. This would make the ecosystem  explode once the bollys/norns choose that habitat. Optimising performence and feeling of a world. And downregulate once they leave that ecosystem for an other one.

Each species should habe a hard coded upper limit number of individuals (learned that the hard way in creatures by not making that) as well as a lower limit (spawning a new one every 5-20 minutes “wandering” in from a neighbouring field oitside of  the game)

Oh and a random thougt that also crossed my mind, a way to dig. A big earth wall compleatly filling oit a premade hole in the ground. Labeled as “door” for the creatures and emmiting “home smell” from it’s center. Around 10-50 activations need to be made to “dig down” into that area. Allowing to create their own shelter, removing the “door” earth wall layers one by one. And if not used for 2-20 hours, earth wall slowly “colapses” (refills) the layers there. 



   
Quote
Share:

Brain Map Wiring

To see full size, click on image and Open Image in New Tab.

General

Moving with the mouse: Hold down right button to look/turn. While the right butt

Glossary of genetics terms

Editing this encyclopedia

Change log

The Simbiosis simulator

Building user mods

Physicality

Information at the software level.

Plant life

Frampton Gurney

Neuroscience

Introduction goes here

Biochemistry

Virtuality

This section of the Encyclopedia is concerned with the virtual world: Frampton G

Biology

Phantasia are much simpler than the animals we find in the natural world, but th

Reproduction

This article is about reproduction from a genetics perspective. See elsewhere fo

Sexes and sex chromosomes

We’ve just seen how reproduction sifts and selects among pairs of alleles,

Dominant versus recessive genes

For any given location on a chromosome pair, we find two versions of a gene – on

In-game help

This section contains the online help for various objects in the game. You can b

Genetics

Phantasians are defined by genes – hundreds of them! Each gene creates som

Encyclopedia Phantasia

Welcome to the Encyclopedia Phantasia. Here you will find detailed information a

Chat Icon Close Icon