New in the current build…
- Main bugfixes
- Males got reloaded from disk still male, yet everybody else (and the UI) thought they were female.
- Creatures’ heads were growing crazily bigger.
- Entities sometimes miscalculated which Zone they’re in. Fixed some Zone nesting problems.
- Affect input wasn’t always applied to the action that most likely caused it.
- Mushrooms no longer cause glitches on spawning (but there are other problems)
- Things that should never have been saved to disk, now aren’t.
- Fixed audio fade.
- Sea is marginally less wrong. At least the waves are onshore now.
- Creatures that fall through the ground are less likely to be lost.
- Attention now controlled more by salience than valence.
- Various weather fixes.
- Sped up some startup processes.
- New features
- Cheats to rescue creatures and player, if they get stuck
- Rewrote affect learning to use STM/LTM. Reinforcement is applied more accurately.
- Made sensitization, refraction and habituation generic.
- Upgraded to Unity V6
- Major revamp of the UI: notebook, notelets, interactions and interactionsets, IWatchable, HUD, ORAC.
- SRP batching support, GPU-resident drawer, and GPU-based occlusion culling.
- Changed trees to be more batchable.
- Last-minute shift to having a 3D first-person avatar!
- Website
- Added analytics and SEO
Coming up in the next build…
- Bugfixes
- Fixes for AZERTY and QUERTZ keyboards
- New features
- World changes
What I’m currently working on…
- Set up a forum on the website.
- Explore a new gameplay idea.
- Optimization, including experimenting with DLSS